

We've had many weaker Dragons with more humble effects, and, while Renari is one of them, he's pretty scary in his own right.Ĭasting Dragon spells as though they had flash is fine. It seems like one of the themes of this set is to introduce a wider selection of Dragon commanders who aren't total powerhouses like the Ur-Dragon, Progenitus, and Tiamat. You may cast Dragon spells and artifact spells as though they had flash. Three generic, one blue legendary creature – Dragon Artificer – 2/4: It also gives you access to Seedborn Muse, letting you sacrifice a creature with Sivriss on each of your opponents' turns too. Doing so also expands Sivriss to the green/black Golgari colours, which have even more graveyard-loving tools at their disposal. The best is probably Cloakwood Hermit – Sivriss mills the card no matter what, meaning if it's a creature you'll always get two 1/1 Squirrels.
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Three life isn't too much to pay, but in the right deck full of graveyard synergy effects, you could make it so your opponent would rather you draw the card instead.īeing partnerable with a Background also opens Sivriss up to a few impressive combinations. A once-per-turn sacrifice outlet has some utility, but being able to put a gun to your opponents' heads and let them potentially give you three extra cards is powerful. Tap Sivriss, sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays three life. Three generic, one black legendary creature – Snake Cleric Warlock – 3/3: Run cards like Warchief Giant, Battle Angels of Tyr, Herald of the Host, Banshee of the Dread Choir, Fathom Fleer Swordjack, Rakshasa Debaser, and Trove Tracker as well, to ensure you always have access to either the myriad or encore mechanics.

It slots very nicely into decks with lots of myriad or encore creatures, such as Duke Ulder Ravengard, as you only need to attack with one creature to hit all three. Popular Artist isn't going to flip the table when it enters the battlefield, but there's still some utility to be had here.Īs long as you're consistently swinging out and dealing damage, you could be goading up to three creatures each turn.

So far, Backgrounds have been a relatively low-power alternative to having a partnered commander, offering minor effects that require your commander to be in play. One generic, one red legendary enchantment – Background:Ĭommander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls". How many spells your opponents cast is difficult to control, but Knowledge Pool will usually be enough to get that extra knight each turn. Run cards like Howling Mine and Dictate of Kruphix to ensure your opponents draw a second card every turn. While you could build it into some kind of hatebears package to dissuade your opponents from doing too much, the real fun would be to take a group hug approach intentionally force your opponents into triggering the Council and giving you a leg up. The Council of Four is a new Azorius (white/blue) commander that rewards you for your opponents drawing cards and casting spells. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.Īlthough this was technically revealed in day four's line-up, time zones meant it missed out in being included then, and it's too interesting to not share. Whenever a player draws their second card during their turn, you draw a card. Three generic, one white, one blue legendary creature – Human Noble – 0/8: The catch, however, is that Gale's Redirection doesn't change the timing restrictions of a spell like Narset's Reversal does if you counter a sorcery spell with it, you'll have to wait until your own turn before you can play it.
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Hitting the 15+ roll to cast it for free isn't going to be too tricky either, especially in lower power level games with high mana value spells being flung all the time. Countering a Cyclonic Rift with this would be gnarly. It's also potentially better than a spell like Narset's Reversal or Deflecting Swat, because you don't have to decide the new targets there and then, you can just sit on the card until you're ready to play it. Exile target spell, then roll a d20 and add the mana value of that spell:ġ-14: You may cast the exiled card for as long as it still is exiled, and you may spend mana as though it were mana of any colour to cast that spell.ġ5+: You may cast the exiled card without paying its mana cost for as long as it remained exiled.Ī five-mana counterspell in Commander usually isn't worthwhile, but this one has the added benefit of stealing your opponent's spell from them and casting it yourself.
